The animation of the lions is simple and still recognizable and pretty in its stylistic version. The same recognizable stylistic design is also reflected in the whole game. It is not easy to capture such moments and translate it into a different style than Disney.
Using multiple zones to encapsulate different choices is very clever. I had difficulty reading what buttons to press with the tiny text, though. The description says to restart the game to experience the other endings, but it doesn't seem like there is an easy way to do that besides reloading the page, a button that resets the scene at the end would be very appreciated.
The animation really brought out the story. Being able to walk around then choose an option and watching it unfold was great. The ending was so dramatic with the slow fall but it also felt comical! I would only suggest more sounds at climactic moments.
I like that you gave us the option of more than an A/B choice. I also like the narrative language you used to guide us in the corner. I had trouble navigating through space though - my player kept rotating upside-down.
They physical way objects collide with one another especially in the scene with scar effectively communicated the story. I would have also liked more audio.
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loved the animations, simple, yet impactful, you choose great material to work with! i think you represented the work well in your piece
The interaction is pretty cool. However, sometimes when I play the game, it brought me upside down. The concept is interesting.
The animation of the lions is simple and still recognizable and pretty in its stylistic version. The same recognizable stylistic design is also reflected in the whole game. It is not easy to capture such moments and translate it into a different style than Disney.
Using multiple zones to encapsulate different choices is very clever. I had difficulty reading what buttons to press with the tiny text, though. The description says to restart the game to experience the other endings, but it doesn't seem like there is an easy way to do that besides reloading the page, a button that resets the scene at the end would be very appreciated.
The animation really brought out the story. Being able to walk around then choose an option and watching it unfold was great. The ending was so dramatic with the slow fall but it also felt comical! I would only suggest more sounds at climactic moments.
I like that you gave us the option of more than an A/B choice. I also like the narrative language you used to guide us in the corner. I had trouble navigating through space though - my player kept rotating upside-down.
I like that you added so many layers to this story. However I found it's a bit confusing to get around other than the one that results Mufasa's death.
They physical way objects collide with one another especially in the scene with scar effectively communicated the story. I would have also liked more audio.
Like how each stage has multiple ending or continuation. The text was kind of small which was hard to read and be cool to add stampede noises.
The different scenes are cool. The text seems to be a bit too small.
I liked having so many stages to the story. The controls to pick options seemed to overlap with each other.